Tag: gameplay

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  • Noncombat

    Noncombat ability and skill use is very simple, and can be summarized in three easy steps: 1. The GM assigns a difficulty to the task. 2. The player rolls 4dF (or 4d3-8) and adds his ability or skill rating (not both) to the check. 3. A win by 0 …

  • Combat

    h1. Initiative Everyone rolls initiative by rolling their Reaction skill. All actions take place at the same time; however, those with a higher Reaction result can take into account other people's actions in the same round more easily. Thus, …

  • Damage Capacity

    There are four levels of Damage Capacity: Scratch, Hurt, Very Hurt, and Incapacitated. A Scratch is just that, a scratch. It has no game effect, but multiple scratches eventually add up to Hurt a character. If a character without FOCUS has 5 …

  • Bonus Damage

    Bonus damage only occurs on the following three types of attacks: attacks with a large object, Linked attacks, and most superpowered attacks. After resolving the initial attack, assuming it hits (even with just a Scratch), the attacker can make a Bonus …

  • Guardians

    Humans are not the only foes inside the Machine. The Machine itself has its own Guardians, each of which is more than a match for an inexperienced character. Little is known about these Guardians. What is known is that few survive their encounters …

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