Tag: characters

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  • Character Creation

    See first: [[Home Page | Background]]. You begin play as a cog in the Machine, whether as an office drone, gutter rat, or drug kingpin. Unlike most, you have some superpower, as your subconscious quietly rebels against the Machine's influence. And …

  • Abilities

    There are nine basic abilities: Strength, Agility, Coordination, Toughness, Adaptability, Intellect, Willpower, and Presence. *Strength* denotes physical power, lifting capacity, and melee damage capacity. A high Strength allows you to arm-wrestle a …

  • Skills

    There are 25 basic skills, two proficiency skills, and one special skill. Each uses the same progression as the ability scores do. h3. Basic Skills Each of your basic skills begins at a rank equal to the average of its two dependent ability scores, …

  • Powers

    There are an infinite number of powers, and any power you choose is subject to my discretion. However, I am very lenient when it comes to power choice. One of the most common powers is that of the super-ability, including super-Strength, super- …

  • Gifts and Faults

    h3. Gifts Gifts are perks that your character has that most do not. Each Gift costs 5 Character Points. Some examples of Gifts include: Access to heavily secured buildings or areas. Access to a heavily secured computer network. An ally or …

  • FOCUS

    FOCUS is an abstraction of your level of subconscious realization that the Machine is an illusion. When jacked into the Machine, it is difficult to remember that everything you are seeing does not really exist, because all of your senses are fully …

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